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Deep Rock Galactic
Deep Rock Galactic is a cooperative first-person shooter video game developed by Danish studio Ghost Ship Games that I interned at from August 2021 out November 2021. I created assets for the game, mainly foilage and character outfits. I was responsible for concepting, modeling, sculpting, UVing, rigging, getting the assets into engine and material tweaking.
SOFTWARE
Unreal Engine, Maya, Zbrush, Photoshop
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RESPONSIBILITES
Concept, Modelling, Sculpting, Retopology, UV's, Rigging, Shading, Look Development, Asset Integration.
CONCEPTS, MODELLING, SCULPTING & RIGGING










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